Game Development
Game development for mobile and web that keeps players coming back
Sound familiar?
Fun prototype, unfinished game
A jam build or a freelancer's demo proved the mechanic works, then stalled at menus, saves, monetization and polish. The last twenty percent is where most games die.
Players download, play once, leave
Without onboarding, progression and a reason to come back tomorrow, day-one retention collapses fast. Ad spend buys installs that never turn into sessions, let alone revenue.
Monetization was an afterthought
Ads interrupt at the wrong moment, the shop sells nothing anyone wants, and the economy breaks within a week. Revenue stays flat while the reviews quietly drop.
What you get
- Game design document
- Unity or Godot build
- HTML5 web version
- Art and animation integration
- Ads and in-app purchases
- Analytics and A/B testing
- App Store and Play release
- LiveOps and content updates
Stack and tools
- Unity
- C#
- Godot
- GDScript
- Phaser
- TypeScript
- Firebase
- AdMob
- Unity Ads
- RevenueCat
- GameAnalytics
- Blender
How we do it
- 1
Design the core loop
We write a short design document covering the mechanic, session length, progression and the economy, then prototype the core loop in a week to prove it is fun before building around it.
- 2
Build the vertical slice
One polished level with menus, saves, sound and the first monetization touchpoint shows exactly what the finished game will feel like. You play it on your own phone.
- 3
Produce the content
Levels, art, audio and features get built in sprints with weekly test builds. Analytics events go in from the start so we can read retention before launch, not after.
- 4
Soft launch and tune
A limited release in one or two countries measures retention, session length and revenue per user. We tune difficulty, ad placement and offers from the data before going wide.
- 5
Launch and run LiveOps
The game goes live worldwide with store assets, ratings prompts and crash monitoring. Seasonal events, new levels and offers follow on a calendar we agree with you.
Starting at
from $10,000
Typical timeline 8 weeks. Covers a casual game with one core mechanic. Multiplayer and larger productions are scoped after the design document.
Related work
Game Development: questions people ask
Let's scope your game development project.
Tell us what you are building or what is slowing you down. We reply within one business day.