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Web & Mobile

Mobile app development for iOS and Android

You get one codebase that ships to the App Store and Google Play, built with React Native and Expo so updates reach users in days rather than release cycles. Push notifications, payments, offline mode and analytics are part of the build, not add-ons. We handle store listings, review feedback and the first production release, then stay on for the updates that follow.
Get an estimatefrom $12,000 · 6 weeks

Sound familiar?

Two native teams, double the cost

Separate iOS and Android codebases mean every feature is built twice, tested twice and fixed twice. Budgets drain on duplication while the roadmap barely moves forward each quarter.

The app exists but nobody uses it

Downloads happened, retention did not. Slow screens, missing push notifications and a confusing first run push people back to the browser or to a competitor within days.

Store rejections keep delaying launch

Apple's review bounced the build twice, the privacy labels are wrong, and the marketing date already passed. Nobody on the team has shipped through the stores before.

What you get

  • React Native and Expo app
  • iOS and Android builds
  • Push notifications
  • In-app payments and subscriptions
  • Offline-first data sync
  • Backend API and admin
  • App Store and Play listing
  • Crash and usage analytics

Stack and tools

  • React Native
  • Expo
  • TypeScript
  • Flutter
  • Node.js
  • PostgreSQL
  • Firebase
  • RevenueCat
  • Stripe
  • Sentry
  • EAS Build

How we do it

  1. 1

    Scope the first release

    We define the screens, the platforms and the integrations for version one, then write acceptance criteria. Features that can wait go on a roadmap instead of the first build.

  2. 2

    Design for both platforms

    Figma screens follow Apple and Google guidelines where they differ and share a system where they agree. You tap through a prototype on your own phone before development starts.

  3. 3

    Build and test on devices

    Weekly builds go to TestFlight and Google Play internal testing. We test on real devices, fix performance before features pile up, and keep the backend in step with the app.

  4. 4

    Submit and launch

    We prepare screenshots, privacy details and store listings, handle review feedback, and ship the first release. Over-the-air updates then reach users without waiting for store approval.

Starting at

from $12,000

Typical timeline 6 weeks. Covers one app on both platforms with a backend. Native Swift or Kotlin work is quoted separately.

Get an exact quote

Related work

Mobile Apps: questions people ask

Further reading

Often paired with

Let's scope your mobile apps project.

Tell us what you are building or what is slowing you down. We reply within one business day.

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